Announcement for the First Annual Architecture and Design Competition in Second Life

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Impressum

Presse
presse@sl-award.com

Sponsoring
sponsorship@sl-award.com


Topic of the Competition:
Seeking the coolest, most spatially interesting and
aesthetically
independent pieces of architecture from the
inhabitants of Second Life. It can include all
buildings: from big to small, spaceships, underwater
constructions, villas, fully landscaped and designed
islands, complex high rises. Decisive are creativity,
innovation, features, style, and spatial qualities.


Goal of the Competition:
The competition should create a large public forum in
the real world for all architects and designers who
have made exceptionally innovative and artistic
creations in Second Life.


Participation Limits:
There are no limits for participation


Jury :
A highly qualified, independent jury of designers and
architects will award prizes to pieces of architecture
from residents in Second Life. A detailed list of jury
members will follow in the course of the project.

Deadline:
September 1st, 2007


Hall of Fame:
The results of this competition will be documented in
a book, and a Hall of Fame will be established.
High-caliber architects and architectural theorists will also contribute to the book.
In addition, the prized buildings will be presented in an exposition in the "real world." It goes without saying that in Second Life there will also be a museum built, in which the winners' constructions can be
visited. This competition will take place annually and will come to include Fashion and Design.

Background:
Computer games have stopped copying the world, and instead the world seems now to function more and more like a computer game. The aesthetic and cultural
consequences seem to put the old question of the utopia in architecture in a new light. This light consists of pixels, yearning and fantasy. While in the real world architectural utopias play only a small role, the digital worlds of computer games, including Second Life, have become the actual venue for this
(and other) utopias. Freed from practical necessities and economic and technical obligations, a new architecture has established itself that will not remain inconsequential for the real world.
Though there are still technical limits of the 3D programs in Second Life, they shouldn't distract one from seeing the aesthetic and cultural developments that are in the course of forming. When Archi-CAD first came into the market, architecture pros could of course recognize whether a building had
been planned with CAD. With the newest programs, like Catia, all thinkable forms are possible. But do they therefore give us unlimited, new utopias? We will see in the coming years how individually the SL-architecture will develop, or how connected it will
stay with the ideas of the real world.
What matters in Second Life is the architectural function of the building. Even if one cannot enter them, like the CAD renderings, in a physical way, the communication happens on many levels: aesthetic, linguistic, musical, and finally with virtual buildings, which one could also call walk-in plastic
sculptures. This alone is something that real architecture sometimes can't achieve any more. Here, "architecture happens" and creates in this way, as contradictory as it may seem, "real places." Only
through the "beyond human" physicality in Second Life – one can even fly as an avatar or teleport oneself – are new
spatial connections made. The exciting question is:
Which relation does the real architecture (-culture)
have to this development and vice versa – on all
levels?


The Application Procedure
For the participants in this contest we ask for the
following information:
Name:
Address (In reality. This will be used only for the contact between the organizer and the participant.This address will not be published); Second Life Address; Pictures of submitted buildings as JPG or PDF; Pictures of the Avatar; Short description of the submission.

The Initiator:
Stephan Doesinger (aka drdoesi) is a conceptual artist and architect living and working in Munich. He is also Art and Creative Director for many magazines and books. His second book on his works, "Learning from Sim City," will be published by Revolver Verlag in a
few months.
www.doesinger.com

Second Life and Linden Lab
Second Life is a 3D online world with a rapidly growing population from more than 100 countries around the globe, in which the Residents themselves create and build the world which includes homes, vehicles, nightclubs, stores, landscapes, clothing, and games.
The Second Life Grid is a sophisticated development platform created by Linden Lab, a company founded in 1999 by Philip Rosedale, to create a revolutionary new form of shared 3D experience. The former CTO of RealNetworks, Rosedale pioneered the development of many of today's streaming media technologies, including RealVideo. In April 2003, noted software pioneer Mitch Kapor, founder of Lotus Development Corporation, was named Chairman. In 2006, Philip Rosedale and Linden Lab received WIRED's Rave Award for Innovation in Business. Based in San Francisco, Linden Lab employs a senior team bringing together deep expertise in physics, 3D graphics and networking.
Note to editors: Second Life® and Linden Lab® are registered trademarks of Linden Research, Inc.
Linden Lab is not involved in the competition and is not judging it or responsible for prizes.

 

Online submission
 
Private homes Corporate architecture and v-shopping
landscape design free style special projects
high rise  
Name*
Street*
Zip code*
City*
Country*
Telephone*
Telefax
E-Mail*
Comment
Attach*
Attach
Attach
Attach
Attach
*Required fields.

With the transfer of the submission, I give the
competition organizers the unrestricted use of all the
submitted pictures and texts. I confirm that I am the
author of the submitted work. No one else has a claim
to the rights of the submitted work.
In addition, we would like you to answer the following questions:
How would you best describe your building?
How long did you work on it?
Did you work alone or in a team?
How long have you been in Second Life?
What's your profession in "First Life"?
What's your favorite music?
Which avatars, fashion, design, or gadgets fit the best with your architecture?
How did you prepare the planning of your building?
Which architectural models or ideals do you have?
What are your three favorite locations in Second Life?
What is your credo as a designer?
What would you advise someone who would like to create his own building in Second Life?
Do you have any experience as an architect or designer in the "First World"?
If yes, how do you see the relation between this architecture and Second Life?


Got problems with this submission form? You can send your material also to the following email adress: submission@sl-award.com

All projects must have been produced in Second Life.
Please don`t exceed 1MB per image.